DirectX Revisionism

Iain dugg
an article about the upcoming DirectX 10 specification.

Let me rephrase the opening of the article more accurately. The original reads:

Microsoft’s DirectX application programming interface (API) was first introduced in 1995. DirectX was designed to make life easier for software developers by providing a standard platform developers could use to easily make multimedia software and game programming for the Windows Platform.

Before the arrival of DirectX, developers had to program their software titles to take advantage of features found in each individual hardware component. With the wealth of devices on the market, spanning from input devices to graphics and sound cards, supporting every hardware device on the market was a tedious, time-consuming process.

The only fatual part of that is the first sentence about DicrectX coming out in 1995.
Here is my rephrasing.

Microsoft’s DirectX application programming interface (API) was first introduced in 1995. DirectX was designed to lure software developers into using a proprietary, Microsoft-owned API, providing vendor lock-in and reduced availability of games on other platforms.

Before the arrival of DirectX, developers were using OpenGL, a cross-platform, standardized 3D graphics library that allowed developers to take advantage of 3D graphics without requiring deep knowledge of that hardware.

Canon HV10

Canon HV10
Canon HV-10 (click for large pictures [1] [2])

Merkle has this very small, sophisticated HD camera right now.
You may also want to view the presentation at B&H.

I also noticed the Sony store has their own smaller HD camcorders as well.
I sold all of my Sony stock and bought Canon, mostly because of the playstation 3 and Sony battery problems, actually.

A market correction in Japan could hurt the portfolio no matter what Japanese stocks one holds.
I still love that Sony Bravia XBR 2 television.

I hope the worry-warts lower SNE some more so I can buy back in at a good price, although getting smoked for half a billion $ in batteries can’t be good.

[edited 2006-10-23 by rae – links and pics]

DarwinPorts is now MacPorts

is the new home for the project-formerly-known-as-DarwinPorts.

I’ve mentioned DarwinPorts here a couple of times before [making the most of “ls”] [Fink and DarwinPorts docs].

I’ve recently had to re-install all my ports because of the move to Intel.
The old ports worked fine most of the time.
But after an uptime of a few days or so, something would break, and I would start getting errors about programs being “the wrong architecture”, even though Rosetta is supposed to handle it all.

Ah well, I might as well get as much Intel stuff as I can so my Mac runs nice and fast.
I’m now happily set up with MacPorts and have installed native versions of subversion and jove.

MacPorts has joined the wave of people dumping CVS and Bugzilla in favour of