Xcode 2.2 supports MS Visual Studio assembly

Xcode 2.2 has been release, and mentioned in the release notes was this little nugget:

Visual Studio compatible inline assembly: In order to provide migration
support for applications moving from other Intel platforms, we have begun to
provide VS inline assembly support. This work is not complete at this point butsupports many usages. Please file problem reports for missing functionality.

With this support, these game developers will find it much easier to bring such code over the MacOS.

I am thinking of games here, and any assembly-level libraries they’ve written to speed things up.
This would have to be pure code, not something that calls out to any platform-specific APIs.
Maybe a physics engine or something.

Then again, if you can dual-boot (or even better, switch-boot) to your game-playing OS (formerly known as Windows), why bother?


Published by


Mac developer

Leave a Reply

Your email address will not be published. Required fields are marked *

To create code blocks or other preformatted text, indent by four spaces:

    This will be displayed in a monospaced font. The first four 
    spaces will be stripped off, but all other whitespace
    will be preserved.
    Markdown is turned off in code blocks:
     [This is not a link](http://example.com)

To create not a block, but an inline code span, use backticks:

Here is some inline `code`.

For more help see http://daringfireball.net/projects/markdown/syntax

This site uses Akismet to reduce spam. Learn how your comment data is processed.